My submission created for the GDL August Game Jam

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Controls:

WASD: Movement

LMB: Used to interact with villagers, and the world

RMB: Orbit

Scrollwheel: Zoom

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You must attract as many villagers as you can, while keeping balance sacrificing villagers to the gods. 

Your time runs out when your ruin score reaches 10

Sacrifice villagers by clicking on them, and sending them to their fate

Be sure to build a sacrificial cave, as you'll need this cave to send your villagers to.

You'll need to appease the god of ruin by sacrificing your villagers.

Sacrifice villagers by clicking on them, and sending them to their fate

Collect as much gold, food, wood, and other resources as you can before your ruin reaches 10

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This was a solo dev project and my first Jam

Although I did not complete the game I sought out to complete, I'm still very proud of what I was able to accomplish in a short amount of time.

Thank you for playing and rating.


Assets used:

music: https://soundimage.org/looping-music/

cave model: https://sketchfab.com/3d-models/low-poly-rock-cave-7923065c6e5449dc8cdc5dd2ae653...

Synty Assets:

(1) https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/polygon-fantasy-characters-low-poly-3d-art-by-synty-97186
(2) https://assetstore.unity.com/packages/3d/vegetation/trees/polygon-nature-low-poly-3d-art-by-synty-120152

Comments

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The concept of this game is quite nice and if this game is properly polished ahead then it could be a great game to hand on to. There are a couple of things that need to be fixed, for example, the mouse sensitivity is too much for seeing the scene while rotating, Not enough place to place the objects at the start which makes it a bit odd, and the camera started to shake randomly while placing one of the objects, etc. Also, you can update this game ahead with a good UI and make this game super seamless to make the game feel immersive. 

We would love to check your other games ahead of time, and added you to our futurechecking list. All the best!